24 Hours to Improving 11-87
You may have noticed that the first ten numbers of this post are the same as the first ten digits on my phone bill. That is because I’ve been busy with a bunch of exciting things over the past few weeks. First, I made a new friend, Alyssa, a woman who I’ve been working with on a project for the last several months. We are working on a series of posts about various things that interest me.
The first post in the series is about the various things that interest me. The second is about some of the things that I am working on, and the third is about this exciting new project I am working on.
Ok, that was a weird series. If it were just me, I would be writing about some of the things that I am working on and I wouldn’t be talking about all of them. I guess that makes sense though because it’s not really my thing. Then again, it’s not really my thing all the time either.
In the post about the first project, I mention that I am working on a new type of game called Shadowhunter. I have to say that I don’t always come up with the original idea, but I am working on a whole new game in the way I have always worked on. I am not really sure what that means, but I am excited about the fact that some new ideas and new styles of game will be found in Shadowhunter.
Like Deathloop, Shadowhunter is a stealth game that uses a time loop to track down the Visionaries. But unlike Deathloop it’s not a game where you have to be stealthy. In Shadowhunter a player has to be sneaky and watchful, and if you are too smart, you will be discovered.
Shadowhunter is a stealth game. But unlike Deadloop, Shadowhunter doesn’t have time-looping. And Shadowhunter is not about time; it is about exploring. And exploring can be a dangerous thing.
Time-looping in Shadowhunter is a very interesting concept. If you recall from the previous game there are multiple timelines, each of which has a different time-line. The goal in Shadowhunter is to capture a single Visionary and bring him back to the present day that he was in when the Visionaries attacked. That can mean several things but in the end it’s about getting the Visionary back.
The difficulty of the game is based on your level of knowledge of the timelines. There are two ways to do time-looping in Shadowhunter. The first is to use the Time-Warping feature to capture the same Visionary over and over, or you can use the Time-Traveling feature where you move through the timeline and capture the Visionary at a new time.
It turns out that the second is easier. The game seems to be set up for you to move through the timeline in the same way as the first method. Which means you can only go back to the old timeline, not the future. Which is fine because you can always go to the future in Shadowhunter and capture another Visionary there.
The game seems to be set up for you to move through the timeline in the same way as the first method. Which means you can only go back to the old timeline, not the future. Which is fine because you can always go to the future in Shadowhunter and capture another Visionary there.